_start:
	mov x1, x2
_p:
	b #0
	# b _p
_q:
	b _q
	bl #8
	add x3, x5, x5
	# ADD <Zdn>.<T>, <Zdn>.<T>, #<imm>{, <shift>}
	add z1.h, z1.h, #10
	ld1d {z1.d}, p1/Z, [x3, #0x0, MUL VL]

_t:
	b _start
	b	#0    // {pc}+0
	bl	#8    // {pc}+8
	add	x3, x5, x5
	add	z1.h, z1.h, #10
	ld1d	{z1.d}, p1/z, [x3]
	.inst	0x00000001 // undefined